What better way to test the module and see if it is anywhere near accurate then to simulate each result in the 2018 World Cup. At the same time I've been ironing out some issues and we are - at the time of writing - onto version 2.0.1 and the modules working a charm.
I have decided to host the nodeJS application on IBM Cloud, which gives 255MB free nodeJS deployment especially for this type of development work. Whilst it wouldn't be enough to handle Sky Sports Super 6 traffic, it should be enough for the numbers I'm expecting over the World Cup.
Bored of me talking, go try the simulator for yourself:
https://worldcup2018simulator.eu-gb.mybluemix.net/home.html (no longer available)
First pick your two teams (I've gone for Tunisia vs England) and click select teams.
Hint: If you don't pick any teams or only pick one, just click "select teams" and it'll randomly pick two teams.
|Select your team|
|pick your players|
Hint: Not all player of a certain type will be put in their best position i.e. an RB in a CB position!
After you hit "Simulate Match" you'll see a screen with all the players selected and the positions they were put in. At which point you can either do a "Quick Match" which simulates the match with updates to the statistics or you can "Watch Match" which will give a graphical view.
Hint: Mobile Phones should be held in landscape mode
|Ready to Play|
|Let's hope not|